Brawl - Donkey Kong - Subaction - FinalStartR
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Stats
IASA: |
None |
Hitboxes active: |
1-46 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1f6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-45
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shield Dmg |
Shieldable |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
100 |
150 |
Normal |
Unknown(136) |
false |
false |
0 |
1 |
false |
false |
3 |
0 |
|
0 |
1 |
12 |
0 |
30 |
80 |
361 |
Normal |
Unknown(48) |
false |
false |
0 |
1 |
false |
true |
7 |
0 |
|
0 |
2 |
12 |
0 |
30 |
80 |
361 |
Normal |
Unknown(48) |
false |
false |
0 |
1 |
false |
true |
7 |
0 |
|
0 |
3 |
11 |
110 |
30 |
100 |
361 |
Normal |
MagicZap |
true |
false |
1 |
1 |
true |
true |
6 |
7 |
|
Scripts
Main
- Goto(FinalStartL Main 0x1c430)
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(31.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -11.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(32.0)
- SoundEffect1(2708)
Other
- AsyncWait(11.0)
- ItemVisibility(false)
- AsyncWait(31.0)
- Rumble { unk1: 5, unk2: 0 }