Brawl - Donkey Kong - Subaction - FinalStartR
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1-46 | 
                
                    | Hitbox set 0 hits: | 1 | 
                
                    | Subaction Index: | 0x1f6 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:1-45
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Hitlag Mult | Shield Dmg | Shieldable | Freeze frame disable | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 0 | 30 | 100 | 150 | Normal | Unknown(136) | false | false | 0 | 1 | false | false | 3 | 0 |            | 
                            
                            | 0 | 1 | 12 | 0 | 30 | 80 | 361 | Normal | Unknown(48) | false | false | 0 | 1 | false | true | 7 | 0 |            | 
                            
                            | 0 | 2 | 12 | 0 | 30 | 80 | 361 | Normal | Unknown(48) | false | false | 0 | 1 | false | true | 7 | 0 |            | 
                            
                            | 0 | 3 | 11 | 110 | 30 | 100 | 361 | Normal | MagicZap | true | false | 1 | 1 | true | true | 6 | 7 |            | 
                
             
            Scripts
            Main
            - Goto(FinalStartL Main 0x1c430)
GFX
            - AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(22.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(31.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -11.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(32.0)
- SoundEffect1(2708)
Other
            - AsyncWait(11.0)
- ItemVisibility(false)
- AsyncWait(31.0)
- Rumble { unk1: 5, unk2: 0 }